I am a seasoned visual effects artist and motion designer with a proven track record in feature film and advertisement production. An avid fan of animation, sound and interdisciplinary arts, I have been exploring the relationship of their combinations for over 15 years.
Having seen a wide variety of approaches to digital content creation, I'm a quick and versatile problem solver with my two weapons of choice: Houdini and Nuke, alongside other industry-standard software. I am also on the lookout for collaborative opportunities in projection mapping, music making and learning new ways to talk to computers.
Houdini
Procedural Modelling and Animation
Particle FX
Vellum Sims (Cloth, Softbody, Grains)
Pyro Sims (Smoke, Fluids)
VEX Scripting
Nuke
Scene Assembly/Multi-pass Comp
Integrations
Keying/Roto
2D/3D Tracking
Cleanup/Rig removal
After Effects
Basic 2D Motion Design
Type animations
Particle FX
Redshift
Procedural Shader setups
Volumetric shading
AOV Management
Proxy Workflow